Saturday, 13 September 2014

block after block after block..

So today after I posted this morning ive been working on the finished version of the level map.. the temple part took hours but now its finally done it looks quite good :)

Updation to the nation!

So ive now got 2 minutes of the trailer done, for 2 minutes it doesn't show alot however its perfectly timed to music so the viewer wont get bored.. i hope

Ive now found myself lost so i spent this morning working out exactly whats coming next in the trailer and with the hand in being in a month im starting to get abit scared..

Environments was my next big step for the trailer, it is vital to the trailer to have a good solid environment piece, something ive never focused on heavily in past modules in uni etc so i came up with this level mock up which im working on today

Tuesday, 2 September 2014

Update

Im currently having issues with uploading what ive done to this point as the files are either 8GB or unsupported by blogger but at this point ive timed tested to appear to a song called "HERO" is a drunk and base song remix that builds dramatically in a way.. ive timed the following script text:















I have also animated the 11 characters flying into sight in time with the music which has been a long process of setting up roughly in Sony Vegas and then working over it in AdobeEffects and then placing back into Vegas too add the music...

Im currently working the character select screen for the trailer which will be chopped up into PNGs for animating AfterEffects which im working on today!


"business trip"

So a week or so ago I went to the best place for ways to show of a game..

GamesCom
The experience was incredible and the environment was mindblowing! so many IPs and new ideas and titles in one place, Im currently trying to retrieve my photos taken but my phone micro sd seems to be corrupt :(

From this experience ive learnt that to really get across to the player and idea it needs to be bold, fast and perfectly structured around a song of music that relates to the emotion of the game..

It feels like a while...

So its been a couple of weeks since I've last posted anything so its time to update!

So during this time I've been up too the following:


  • Took a "business trip"
  • Creating a script for intro too the trailer which will explain the narrative
  • Finding music that will fit the trailer and also be the guideline for the trailer
  • Creating PNGs of characters and chosen intro sections
  • Animating on Sony Vegas and Adobe AfterEffects
  • Setting up character selection screen
  • Creating PNGs of above point


Friday, 8 August 2014

Side Scrolling example


So now Ive animated the sidescrolling aspect of this, however when doing this i realized its going to be impossible to make this character run.. the cat like legs will be a challenge to animate which would take up too much time so im going to use this as a game play example for the trailer the more i have the better

Side Scroll Pieces

Next I wanted to move onto animating a gameplay example, choosing Hale once more I drew up a side profile of Hale and then placed them together in AfterEffects ready to animate..

Lancer

Lancer pieces

Lancer

I tried with one more Character before trying something different and I chose Lancer

Graiden Pieces


Practicing

I needed more practice at this technique so decided to produce a second and third one with characters with more objects to work with so I chose Graden and above is the result

Bits and Pieces

This where the pieces used in the previous video blog

Move on up!


Now all the Characters are complete It was finally time to move onto better things, animating!
I wanted to be doing a range of different animating at the same time as so far on this brief I feel I grow tired when Im repeating the same things like 11 characters heads, then 11 profiles, it grew tiresome..

So First off is Hale, the character Ive been started with at every stage and produced this video, this was the result of three tries and I had issues with making it seem natural and less block like movements

Wednesday, 23 July 2014

Riot


Duel daggered warrior whos speed and agility in combat is unmatched, guardian of an mountain temple this hero earned his name.

Friday, 27 June 2014

Nelix

Nelix
A strong hound warrior who value of pride powers him through all his battle,

Odin

Odin
A cave dwelling bat goblin hybrid that uses his sight in the darkness to pick out his enemies and take them out without a sound

Thursday, 19 June 2014

Jaxx

Jaxx
A tall powerful hero that glides using his feathered wings and uses his huge claws to tear apart enemies

Monday, 16 June 2014

Wednesday, 4 June 2014

Gauge

Gauge 
A Forrest woodsman, fearless and an exquisite hunter guage only requires 2 huge arrows as he he never misses his pray and with an arrow like that, how could you miss